You might be able to find a plugin that can extend the touch trigger of an event by a tile or so, or making it so that you trigger a scene before you become adjacent to it. You will require a plugin that allows you to shift or split the hitboxes, and this can lead into it difficulties and smashing your head onto the limitations that a beginner should not be worrying about. The hitbox for the character sprites is, by default, set around the center of the character’s feet, even if they are a bigger size, for consistency’s sake. If you are making it non-chibi, make sure there is a $ at the start (you can use both the ! and $ together, if need be), so that they aren’t shifted up 6 pixels off the ground. If the size of the Sprite is 48px x 48px (default for MV and MZ), the Character would be 144px x 192px, and the Sheet would be 576px x 384px. If you are only implementing 1 character sprite sheet, make sure there is a ! at the start of the filename. Follow the structure of the Character Generator sprites for an easy example. 48x48 px, 72x72 px), it will implement them easily. As long as it fits the standards of a 3-frame walk going down/left/right/up and have equal dimensions (i.e. ago Read the asset standards for characters. For importing bigger sprites, its as simple as dropping it into the Resource Manager.
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